Industry Analysis
REP Video & Broadcast Media
Graphic Artist
Chicago, IL,
USA • REF8Z
Company
Description
REP Interactive is a full-service production
company that specializes in creating online video, broadcast media, and 3D
entertainment for corporations around the world. We are the company of choice
for Coldwell Banker, Marriott Hotels, the Los Angeles Dodgers, GE Healthcare,
and many more. Our production process has been streamlined from the ground up,
which allows us to easily film and edit projects in any location on the planet.
Job
Description
We’re looking for expert graphic artists who
are passionate, driven, and hardworking. Graphic artists will work
collaboratively with the marketing team to develop and maintain brand
standards, logos, and color pallets.
Qualifications
- Bachelor's or associate degree in graphic design, illustration, photography, fine art, or animation
- 3 years minimum experience with online media
- Knowledge and experience with Adobe CS3 or higher with emphasis on Photoshop, Illustrator, and InDesign
- Excellent ability to communicate, collaborate, organize, and multi-task
- Ability to work successfully with a positive attitude in a fast paced team environment
- Must have the ability to work flexible hours including weekends and evenings
- Basic knowledge of NLE editing systems and Adobe After Effects
- Highly organized work flow and knowledge of media management protocols
Additional
Information
We look forward to receiving your
application! Please click on the Apply Now Link below. Please be sure to attach
a copy of your resume so that we may appropriately evaluate your credentials.
Only online applications will be accepted.All your information will be kept confidential according to EEO guidelines.
http://www.smartrecruiters.com/REPInteractive/1079289-graphic-artist?fp7=613&sh_aa=1&utm_source=simplyhired&utm_medium=jobclick
WMS
Artist
Job
ID #: 1560
|
Location:
Chicago, IL
|
Functional
Area: Game Development
|
Department:
00405 Game Development
|
Position
Type: Full Time Regular
|
Education
Required: Bachelors Degree
|
Experience
Required: 1 - 3 Years
|
Relocation
Provided:
|
Position Description Job Summary: Core artist working independently to create and document all aspects of a game from reel symbol sets to interface layout to fonts. Staff Artists are expected to already be well-versed in several Adobe products, but also expected to continually learn new software skills. Staff Artists are expected to have strong artistic abilities in drawing, rendering, graphic design, color theory, layout, character design, and animation. Essential Job Functions:
Other Duties and Responsibilities:
Qualifications: Education:
Required Experience:
Knowledge, Skills, & Abilities
WMS is a gaming company. Any of our employees may be required to obtain a gaming license within one or all of the gaming jurisdictions that WMS conducts business. If you are requested by WMS to obtain a gaming license, your continued employment with WMS may be contingent on your ability to obtain that gaming license. This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The incumbent may be requested to perform other job-related tasks and responsibilities than those stated above. WMS encourages diversity and is an equal opportunity employer. |
Robert M. Houston, III
16352 Prairie Ave. South Holland
60473
Cell: 1-708-953-9438
Objective: To
acquire a position which utilizes my skills and improves them.
Education
Thornwood High School,
South Holland, Illinois 2006-2009
Stienmetz Academic
School, Chicago, Illinois 2005-2006
Jobs for
Youth, Chicago,
Illinois 2009
Westwood College, Illinois 2009-present
Experience
Labor Ready, Dolton,
IL February 2009
·
Loading and unloading trucks
Old Country
Buffet, Lansing,
IL March 2009-March
2010
·
Performed
various duties such as: washing dishes, garbage disposal, and run carts
Yard work for
a Sheriff
·
Remove
old gravel and replacing it with new gravel
·
Spray
paint separation accessory
Achievements
·
Given
an award in artwork
·
Obtaining
a High School Diploma in 2008
·
Given
an one year anniversary pin from Old Country Buffet
Volunteering
·
Service
hours for Stienmetz
Academic School
Interests/Activities
·
Drawing
blueprints for homemade crafts
·
Working
in 3dstudio max, zbrush, and photoshop
·
Sculpting
figures from household items
·
Studying
lectures
Skills
·
Basic
Microsoft
·
Reading comprehension
·
Researching
and resource skills
·
Proficient
at 3d studio max
Written Portfolio Plan
Considering the Following
(This was submitted too early
and that’s the
Since I am a beginner, my present work lacks
potential. Knowing this, I try to perfect my modeling skills while maintaining
a low polygon count. Most of my models held a tremendous amount of polygons, so
I had to box model everything with only one segment on each side. I should have
placed my work in chronological order to see the progress. So far my humanoid
characters have improved and the task of using textures has become easier. One
character that I used in my demo reel, but turned out awful, was my Bijawtron
robot model.
The top of his ski like foot was suppose to be his
jaw. In fact, his entire body is a giant mechanical mouth that is propelled by
hydro-power. At the time I was hesitant to create water. The particle systems
would have been placed on the base of the head, arms, and foot of the
character.
Further test lead me to create the Shower Bot.
This model was created not only test particle
systems, but unwrapping textures as well. He has no neck, so his head would
have been suspended by a fountain of water. His power core was suppose to
facilitate condense H2o, or heavy water. Those extensions from his
back would prevent the head from flying upwards.
I tried to come up with a
little devilish character with a height complex.
I called him “Stupid Killer” as his passion for
destroying things is taken to the extreme. He sports a shirt with his symbol
and some military pants. He also has steel-toe boots to kick the living day
lights out of somebody. The color purple was chosen for his skin color as
purple is always given to the most menacing of characters. His arm cannon
contained two particle systems, one that shoots fire and the other that shoots
bullets. I did do a 2D animation of this character shooting at targets. Because
there were so many frames to compose, the quality lacks a bit.
There were two projects that
I and my “scattered team” tried to work on. One was a video game that was
similar to Frogger but with a humanoid character. Unfortunately time was not on
my side at the time and our programmers were too busy. The character was an
epic fail. I was told to create both a character and vehicle. I lost the first
character, so that lead me back to the drawing board. But I did submit a
vehicle. This Volkswagen was made in only a few hours. I also looked up
references to make it. (Did not draw car)
Ok, because I am a little
eccentric and admire surrealism, I made a crossing between “my hand” and a
scorpion.
This symbolizes the destruction of one’s self. I went
as far as to take a photo of my hand, place it in Photoshop, and create a model
of a hand to and the photo to. Bones were also added to the model and the sting
can move far enough to hit the target. This was done to develop my skills in
unwrapping models.
Two models that I’ve been planning to add without a
doubt are these:
I'll will be working on both characters on the third week. Shellisha has no bone system yet and LAST is almost finished as far as motion is concerned. LAST's bone system is very complex required a lot of IK solvers.
This is the link to my old
demo reel http://www.youtube.com/watch?v=Bk_06vAnNRE&feature=g-upl
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